top of page

One of the main aims of the project is to give the brain-computer interface technology to the people for and with whom it was developed

This tecnology was created in the 90's in collaboration of scientists and DPPs for innovative medical purposes, but later, due to of specifics of Silicon Valley market it started being used for commerce and gaming

 

THE NEUROSCIENCE TECHNOLOGY SECTOR CONTINUES TO BE HIGHLY PROFITABLE, WITH GROWTH ESTIMATES FOR THE BRAIN TRAINING AND COGNITIVE ASSESSMENT SECTOR REACHING UP
TO 5 BILLION $ by 2015

 

Asynchronous and noninvasive Brain–computer interfaces for continuous control of mobile platforms

Searched with a lantern

in the daylight

FOLLOW US

  • Facebook Long Shadow
  • Twitter Long Shadow
  • Google+ Long Shadow
  • LinkedIn Long Shadow
  • YouTube Long Shadow
bottom of page